Age/Gender: 24, Male
Location: Indy
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Flash Reviews: 13
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All Flash Reviews
13 Reviews | 5 w/ Responses
It's obvious you didn't want to make the same exact game only with minor upgrades, and that's commendable, but this is just bad. There's barely ANY tactic to it. The first one really was about trying to skillfully complete a level using different tactics that you develop ON YOUR OWN throughout the game and that and it was amazing. Learning each weapons pro's and cons and how each enemy is effected by them. The game is just too different from the original to work right. There are some good ideas that should be applied to a third game that's much more like the original, but this one is just awful. And the requiring you to go to a different site to play the last 3 levels is just PANTS ON HEAD RETARDED. cut it out, you know better.
I've played the first one hundreds of times, and I've played this one maybe a dozen, it's just not good. the stacking of weapons is a good idea. the having ultra weapons that cost a ton and take up more room is cool. the ability to build walls is pretty dumb. the weapons being able to be placed anywhere is dumb. the weapons not blocking the enemies path is the worst thing ever.
I'm sure this game has some real depth, and you can get pretty advanced with it, but it's pointless because it's just so bad no one will invest the time to even bother. Make another one, I beg of you. The first is my #1 favorite flash game. I see it's name on my profile under favorites and just instantly think, damn, that's such a good game. Which just adds to the disappointment in the sequel.
Do better, we know you can.
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"good start, needs some more work though"
the menu isn't very readable, like the words Font and Border. and you need to embed your fonts into the flash (Uppercase, Lowercase, Numerals, and Punctuation). it converts them to glyphs and saves them, so the person using your flash doesn't need to have the same exact fonts as you, cuz if they don't, they just show up as times new roman. also could use some higher quality raster images, a lot of them get pixelated when they're blown up to larger sizes. may want to change their properties to set them up for smoothing also, if you haven't already.
pm me if you need any further explanation or directions on what I'm talking about.
quasimondo com_archives_000572 php
(replace spaces with periods, replace underscores with slashes)
that page will show you how to let people save out the image they create. the print screen thing works fine, but this is just one more touch that could make it better.
other than those suggestions, it looks good. could use some more images to pick from, but not too many, I'd say 50 tops, and maybe like 25-30 backgrounds. changing the color of your text would help also, and since it's aimed at the design impaired, or at least program impaired, maybe picking out 3-5 colors for the text that would work well with the current choice of background. just some ideas for you to mull over
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you know what I hate? really.... REALLY shitty rap music. you know, the kind that has absolutely nothing to do with anything other than making up a new phrase to refer to a chicks body part or a lame ass dance craze that no one gives a shit about. and even without listening to the words you already know it's bad because you can tell it took less time to make it than it does to listen to it all the way through.
that's what this is. really bad rap that only mentally retarded 14 year olds listen to and 23 year old sluts who are drunk at "da club". this took less time to make than it did to watch.
for a suggestion, to improve upon anything you make in the future, spend no less than a week of planning and then no less than a week of animating. Here's a good example of something well made and worth watching, and it's even on the subject of shit that floods the portals, look up "EndangeredSpecies->the KK". Notice how it's well executed, well animated, makes his point clear and precise, and best off all, it's not a waste of time.
now, I'm gonna go listen to some intelligent and well worded, clever and comical hip-hop. you boys keep shakin' your laffy taffy 'aight
Author's Response:
im hitting the abusive button
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it's just not playable yet, needs a lot of work.
1. when the ball leaves the room it should reset your paddle at the center as the ball drops
2. the ball should switch which side it drops towards after each out
3. mute button
4. pause button
5. different difficulties
6. improved graphics
7. scoring system
8. different levels, so it starts out easier, you go to level two and it adds difficulty and as the levels go on more variation and surprises
9. high score submission/scoreboard
1 = most needed
9 = would be nice
Finish off the game and resubmit it
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Yep, I think we've all done that before... except I'm generally much more profain
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"You've reached the end of the world, go back"
few things this desperately needs:
1. a mute button, for the love of
2. P = pause
3. high score/submit score
some stuff that would be cool:
when you eventually get to the state with an orb around you, you should be able to keep growing untill you take up about 40% of the bubble arena you're fighting people in, then when you leave that arena bubble after killing everyone, instead of going into the one next you, the camera zooms out some and you get to start battling arena's, and so on. where the game would just be ever expanding.
I'd suggest keeping the screen clear of any interface (like it is). put all that extra junk in the start menu for when they hit pause (mute, current score, save game)
and maybe have a way to see how many bubble points you are away from leveling up again, cuz I'm like 110% sure I'm done leveling up right now, but there's no way to be sure, other than to go to every single room and kill everything (currently at the NW corner of the map). it doens't have to be represented numerically, like 150/500 or 85%, it could just be a big bubble with a little one in it that's slowly growing as you collect more bubbles from killin' stuff.
you should be able to eventually do everything that all your enemies can do, keep growing/evolving to adopt their powers, even have a red shell for a while (like when you're so big you take up most of the arena, just before you out grow it and start fighting the arenas). once the camera zooms out and you're so big you're fighting a room your next upgrade could take away the red shell, and those giant red bullets that come out of your butt wouldn't be so big compared to fighting the rooms you were just in. so the game could just continually evolve and grow, since the big bullets are now small, you can keep leveling up to bigger ones.
with a save function, you could save your character to come back and play where you left off, or even battle against other people in the online multiplayer zone to see who has the biggest strongest guy (there would be lots of room for ideas in multiplayer)
anyways, I'm full of ideas, hope some of those will help make something cool, but mostly, just put in a damn mute button
Author's Response:
Great ideas! Thanks, I'll definitely be thinking about them as I consider features for the sequel/expansion.
You can turn off sounds and music through the settings menu before you start the game. An ability to change these settings while in-game would be nice though.
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the audio track was funny, but a blind person would have gotten the same experience out of this as I did. there's some funny parts in it, the audio quality is kinda weak though. I'd recompress it or edit the audio dialogue audio files for better clarity and volume. The dialogue is funny enough for you to actually spend some time redoing the project with mouth animation and facial expression, especially in the eyes. Then resubmit it. This is more of the rough draft you would use to help you get everything planned out for the good high quality ending. I liked the illustration of dracula's face, but it's not good enough to just sit and stare at for 10 mintues.
ps, change paradox to irony
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loved it, it's like playing a DS, only the controls are a bit touchy. really fun none the less
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well, you get a 5/5 for being entertaining enough for me to sit thru a whole bon jovi song, but you get a 1/5 for making me sit thru a whole bon jovi song...
Author's Response:
So... you're reviewing poorly because you hate the song?
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lighting was nice. good work on the control deck, that kind of detail is rarely seen on here, I dug it. next time think of a concept that could play out longer than a few seconds, you can do good work technique wise, just needs more emphasis on the story line. I'm glad this didn't go on forever though, you ended it at the right time for the amount of humor at the end. your next project should be longer though, try to stretch and show off some more of your abilities while at the same time keeping it captivating and worth watching
Author's Response:
I put a lot of effort into the detail on the control deck, its good to see that it payed off. The lighting was something that I had just recently started messing around with and I seem to be getting the hang of it pretty quickly.
I intend to work on some longer episodes in the future when I have more free time available and when I come up with some more good plot ideas.
Thanks for the review <3
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